fac-walk
Pathfind and walk to (x, y) via the game bridge. Visible presence: the character genuinely walks; other players see you coming.
Behavior
- Blocks until arrival (typical) or returns a failure with a deviation:
infeasible(no path — water, cliffs, dense entities),timeout(too far for the bridge's walk timeout; you stop where you got to), orstopped(a human said "Jill, stop" — do not restart movement until things are clarified). - Arriving within ~1.5 tiles of the target counts as arrival.
{"thought": "get within reach of the furnace", "tool": "fac-walk", "args": {"x": 48, "y": 62}}