Fac Walk

Walk your Factorio character to a position. Real walking at game speed (~9 tiles/s) — long hauls take real time and the call blocks until arrival, failure, or timeout. You must be within ~10 tiles of things to act on them.

bdambrosio a9b3706 3 files · 2.8 KB Updated

File contents

fac-walk

Pathfind and walk to (x, y) via the game bridge. Visible presence: the character genuinely walks; other players see you coming.

Behavior

  • Blocks until arrival (typical) or returns a failure with a deviation: infeasible (no path — water, cliffs, dense entities), timeout (too far for the bridge's walk timeout; you stop where you got to), or stopped (a human said "Jill, stop" — do not restart movement until things are clarified).
  • Arriving within ~1.5 tiles of the target counts as arrival.
{"thought": "get within reach of the furnace", "tool": "fac-walk", "args": {"x": 48, "y": 62}}

bdambrosio/cognitive_workbench/tree/main/src/tools_out/fac-walk commit a9b3706bd8

Frequently asked questions

npx skillmds@latest add bdambrosio/fac-walk