Factorio Telemetry

Watches the shared Factorio world via the game bridge — new game chat from other players, players joining or leaving, watched production flows stopping, and new alert kinds. Publishes only on events; quiet cycles publish nothing.

bdambrosio 4890129 2 files · 7.4 KB Updated

File contents

factorio-telemetry

Event ingress from the Factorio game bridge (factorio/bridge/, HTTP at FACTORIO_URL). Polls /chat and /telemetry and reports only threshold events, so Jill's rhythm is driven by what happens in the world, not by the poll:

  • game chat from anyone but Jill herself (this is how in-game requests reach her — no addressing filter, she judges relevance)
  • players joining or leaving the server
  • a watched item's production flow hitting zero after being live (watch_items parameter)
  • alert kinds not seen before (entity + issue, e.g. a furnace newly out of fuel)

First run initializes silently (no history replay). Bridge down is logged and skipped, not surfaced as an event. State (chat seq, seen alert kinds, flow/player baselines) persists in ~/.cache/cognitive/factorio-telemetry/state.json.

bdambrosio/cognitive_workbench/tree/main/src/sensors/factorio-telemetry commit 4890129301

Frequently asked questions

npx skillmds@latest add bdambrosio/factorio-telemetry