world-move
Post a movement goal. The call returns as soon as the goal is accepted, not when you arrive — walking 30 m takes about 18 seconds of world time, far longer than a turn. Your body walks in the background while you go on thinking and talking.
Give either toward (an occupant's name) or an x/z pair.
What that means for how you use it
- Do not call this repeatedly to "make progress" — one call is the whole walk. Calling again replaces the goal and restarts from where you are.
- If you want to know whether you arrived, call
world-lookon a later turn. The reply to this call cannot tell you. - There is no pathfinding. If the straight line runs into water or a
slope too steep to climb, you stop there rather than going around.
A later
world-lookwill show you short of where you aimed.
Failure cases worth knowing
- A destination outside the world, in water, or on a cliff is rejected outright, with the reason. Nothing moves.
towardsomeone already standing next to you is rejected — you are there.
Examples
{"thought": "go and stand with Bruce", "tool": "world-move", "toward": "Bruce"}
{"thought": "head for the clearing to the north", "tool": "world-move", "x": 12, "z": 60}