Octocode Mannequin

Use when posing, animating, or explaining a 3D human skeleton/manikin: anatomical joints, ROM clamps, walk/run/dance/backflip sequences, Three.js viewer, or agent-driven WebMCP figure control (reach/look_at). Phrases like pose the manikin, skeleton scheme, animate a walk cycle. Not for general 3D scenes, physics/ragdoll, IK foot-locking, or mocap import.

bgauryy Updated

File contents

bgauryy/Octocode commit 98268be0ea

Frequently asked questions

npx skillmds@latest add bgauryy/octocode-mannequin