Vr Mod Vibecoding Wizard

Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeline. Use whenever the user mentions a VR mod, VR port, playing a flat game in VR, adding motion controls or 6DoF to a game, OpenXR/SteamVR hooking, VR IK, or wants a plan or scaffold for any of these — even without saying "mod." Also use to triage bugs, resume, or package a VR conversion.

bigbossafman 76e3f9a 40.2 KB Updated

File contents

bigbossafman/VR-Mod-Vibecoding-Wizard/tree/main/vr-mod-vibecoding-wizard commit 76e3f9af2c

Frequently asked questions

npx skillmds@latest add bigbossafman/vr-mod-vibecoding-wizard