Matter JS Dom Physics

Driving DOM and text elements as Matter.js rigid bodies for scroll- and cursor-reactive web animations (drift-apart hero text, gravity-well / suck-into-element, drag-to-throw, funnel-through-a-point). Use when building physics-based UI motion with matter-js, mapping bodies to CSS transforms, debugging why bodies will not move or run too fast on a 120Hz/144Hz monitor or too slow on iOS Low Power Mode, tuning forces / mass / collisions / restitution, or adding cursor pull, grab-to-throw, or implode-into-a-target effects. Covers frame-rate independence across high-refresh and low-power displays, the deltaTime-squared force gotcha, prefers-reduced-motion (no-op vs reduced) and accessibility, the DOM-vs-Canvas-vs-WebGL choice, sticky-element coordinate alignment, a debug overlay, and building a force-directed node-link graph over DOM bodies (constraint springs, node repulsion, centering, directional flow, a traveling pulse, an SVG edge overlay, and responsive layout hooks). Also covers touch-scroll finger forces (

BlakeHastings Updated

File contents

BlakeHastings/claude-code-artifacts/tree/main/matter-js-dom-physics commit 04b98f6d9b

Frequently asked questions

npx skillmds@latest add blakehastings/matter-js-dom-physics