Imagery

Art direction for every visual asset in an ultraweb build — pick ONE photo treatment (duotone, grain, overlay/scrim) implemented as palette-driven CSS/SVG, generate gradient-mesh and feTurbulence noise textures from the OKLCH palette, and produce honest placeholders as on-brand generated SVG/CSS art, never gray boxes, placeholder.com, or stock clichés. Invoke during foundation to define SYSTEM.md §imagery, and during build whenever a section needs an image, texture, or background ("add a hero image", "needs texture", "the images look stock", "placeholder images", "background feels flat", "make the photos match the brand").

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blyatiful1/ultraweb/tree/main/skills/imagery commit f2eca37d3c

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npx skillmds@latest add blyatiful1/imagery