Set Design

Site-scale immersive 3D for ultraweb builds — ONE persistent R3F canvas behind natively-scrolling DOM, surviving every route; a DCC-authored camera clip scrubbed by a journey map (route window x scrollYProgress -> mixer.setTime), material-names-as-API, patched stock materials over hand-written GLSL, punctuation-only postprocessing, and a gltf-transform/DRACO asset pipeline. GATED — Phase 9 only when design/DIRECTION.md names this skill, its route scope AND its byte budget, at archetype 12 and motion intensity 3; ONE set piece in one section stays ultraweb:showpiece. Invoke when DIRECTION.md commissions the world, or when the user says "the whole site is 3D", "a world you scroll through", "persistent WebGL across pages", "scroll-driven camera journey", "immersive 3D portfolio", or "one continuous scene across all the pages".

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