Godot Android Development

Create or update a Godot GDScript game in the current ClawInOne Project, export its Android ARM64 APK, and install it on this phone.

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Godot development

Work only in the current ClawInOne Project. The Supervisor owns the qualified ARM64 Godot engine, matching Android export template, isolated state and Android dependencies.

For a new game, invoke /home/droid/.local/share/claw-in-one/development-profiles/godot-android/active/new-project.mjs --project-dir <dir> --app-name <name> --package-name <reverse-DNS-id> as one literal command. Use GDScript, the mobile renderer and the exact build command and artifact recorded in .claw-in-one/android-project.v1.json. Do not discover another engine, export template, SDK, NDK, Gradle or Linux display workflow. A stale profile requires DevKit Repair rather than a fallback.

After every export, inspect the fresh APK with android_app, install the returned artifact and trust only installed readback. VScreen presentation is optional and independent of installation. Finish without stopping VScreen; Android Use is separate and used only for explicit Agent interaction.

boxuechen/claw-in-one/tree/main/product-plugins/android-developer-bridge/skills/godot-android-development commit acbea8e108

Frequently asked questions

npx skillmds@latest add boxuechen/godot-android-development