Godot development
Work only in the current ClawInOne Project. The Supervisor owns the qualified ARM64 Godot engine, matching Android export template, isolated state and Android dependencies.
For a new game, invoke
/home/droid/.local/share/claw-in-one/development-profiles/godot-android/active/new-project.mjs --project-dir <dir> --app-name <name> --package-name <reverse-DNS-id> as one
literal command. Use GDScript, the mobile renderer and the exact build command
and artifact recorded in .claw-in-one/android-project.v1.json. Do not discover
another engine, export template, SDK, NDK, Gradle or Linux display workflow. A
stale profile requires DevKit Repair rather than a fallback.
After every export, inspect the fresh APK with android_app, install the returned
artifact and trust only installed readback. VScreen presentation is optional and
independent of installation. Finish without stopping VScreen; Android Use is
separate and used only for explicit Agent interaction.