Design Patterns Gof

The 23 Gang of Four object-oriented design patterns (Gamma, Helm, Johnson, Vlissides, 1994) distilled as a practical field guide, not a catalog. Use when naming a shape in code review, choosing between competing designs, deciding whether to introduce indirection, or auditing for over-abstraction. Each pattern documents intent, tradeoffs, modern relevance, language-level replacements, and when NOT to use it. Triggers on: "design pattern", "GoF", "factory", "builder", "singleton", "adapter", "decorator", "observer", "strategy", "visitor", "state machine", "command pattern", "too many constructors", "subclass explosion", "program to an interface", "composition over inheritance", "am I over-abstracting this", "Swift design patterns", "protocol-oriented programming", "POP in Swift", "Crusty talk", "protocol vs class", "value types over reference types", "start with a protocol".

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