Lore

Use when working with the Epic Games Lore version control system — a centralized VCS designed for game development with binary-first content-addressed storage. Covers architecture, core concepts, server deployment, CLI and server configuration, workflows, and the full command reference. Triggers on: "lore", "Lore", "Epic Games Lore", "loreserver", "version control system", "VCS", "content-addressed", "immutable store", "mutable store", "BLAKE3", "Merkle tree", "FastCDC", "fragment", "partition", "content-defined chunking", "split-write", "shared store", "revision", "branch", "merge", "cherry-pick", "revert", "bisect", "layer", "link", "lock", "staging", "dirty", "obliterate", "packfile", "LoreError", "config.toml", "cli.toml", "lore://", "Lore server", "Lore CLI", "Lore configuration", "Lore FAQ", "Lore roadmap", "Lore system design".

carapace-sh fefbf75 8 files · 59.8 KB Updated

File contents

carapace-sh/carapace-bin/tree/main/skills/lore commit fefbf75982

Frequently asked questions

npx skillmds@latest add carapace-sh/lore