Dojo Architecture

Shinigami architecture for fully onchain Dojo games — Elements, Types, Models, Components, Systems, Helpers, Store, Events, Interfaces. Use when structuring a new game, adding modules, understanding the codebase hierarchy, or implementing new game mechanics.

cartridge-gg Updated

File contents

cartridge-gg/scoundrel/tree/main/.agents/skills/dojo-architecture commit 1223298d8b

Frequently asked questions

npx skillmds@latest add cartridge-gg/dojo-architecture