Dithered Motif Site

Use when building a "dithered particle-field" animated hero/background — a still or video subject made of many small discrete elements (sparks, falling ash, a rose window, a flock, crowds, falling particles, repeated architecture) rendered as an animated Bayer-dithered dot field on a canvas, with pointer-reactive warp, used as a full-bleed page background. Covers the whole manual pipeline: (1) writing Higgsfield `nano_banana_pro` image prompts and `seedance_2_0` (image-to-video) prompts whose SUBJECT is dither-compatible — the rule that a solid object (one face, one animal, one smooth mass) turns into an illegible grey blob and only "many small discrete elements" survives dithering, and that video prompts MUST demand a locked-off static camera or the loop becomes unusable; (2) ffmpeg frame extraction (~11fps, crop any painted border before scale, flatten background noise); (3) the canvas dither engine itself — downscale-to-buffer, Rec.709 luma, percentile auto-levels PINNED for the whole sequence (never recom

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catesandrew/skills/tree/main/skills/dithered-motif-site commit ebadc1af27

Frequently asked questions

npx skillmds@latest add catesandrew/dithered-motif-site