Three.js for FrameVideo
When To Use
Use Three.js for:
- 3D product showcases — rotating products, exploded views
- 3D scenes and environments — backgrounds, animated 3D elements
- GLTF model animation — loading and animating 3D models
- Camera motion — dolly, pan, orbit camera movements
- WebGL shader effects — custom shaders, post-processing
Do NOT Use
Avoid Three.js for:
- 2D animations — use
gsap(simpler and lighter) - GPU compute shaders — use
typegpu(better compute pipeline support) - Simple effects — Three.js is heavy, use lighter alternatives when possible
- Text animation — use HTML + GSAP (better text rendering)
Quick Start
Basic Three.js scene in FrameVideo:
<canvas id="three-layer" style="position: absolute; inset: 0;"></canvas>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true });
renderer.setSize(1920, 1080, false);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920/1080, 0.1, 100);
camera.position.z = 6;
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(2, 2, 2),
new THREE.MeshStandardMaterial({ color: 0x64d2ff })
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
// Listen for FrameVideo seek events
window.addEventListener("fv-seek", (event) => {
const time = event.detail.time;
mesh.rotation.y = time * 0.7;
renderer.render(scene, camera);
});
</script>
Key points:
- Listen for
fv-seekevent - Render at
event.detail.time - Avoid
requestAnimationFrame
Contract
- Create the scene, camera, renderer, materials, and assets synchronously when possible.
- Render from FrameVideo time, not wall-clock time.
- Listen for the
fv-seekevent and render exactly that time. - Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
- Avoid
requestAnimationFrameorrenderer.setAnimationLoopas the source of truth for render-critical motion.
The adapter sets window.__fvThreeTime and dispatches new CustomEvent("fv-seek", { detail: { time } }) on each seek.
Basic Pattern
<canvas id="three-layer"></canvas>
<script type="module">
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.181.2/+esm";
const canvas = document.getElementById("three-layer");
const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
// Match these to your composition's frame size.
renderer.setSize(1920, 1080, false);
renderer.setPixelRatio(1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
camera.position.set(0, 0, 6);
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 4),
new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));
function renderAt(time) {
mesh.rotation.y = time * 0.7;
mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
renderer.render(scene, camera);
}
window.addEventListener("fv-seek", (event) => {
renderAt(event.detail.time);
});
renderAt(window.__fvThreeTime || 0);
</script>
#three-layer {
width: 100%;
height: 100%;
display: block;
}
AnimationMixer Pattern
For GLTF or authored clip animation, seek the mixer directly:
function renderAt(time) {
mixer.setTime(time);
renderer.render(scene, camera);
}
If several mixers exist, seek all of them from the same time.
Good Uses
- Deterministic 3D objects, product spins, particles with seeded data, and shader plates.
- Camera moves derived from
time. - GLTF animation clips when assets are local and loaded before validation completes.
Avoid
- Using
Date.now(),performance.now(), or clock deltas to update scene state. - Leaving render-critical work inside a free-running animation loop.
- Loading remote models or textures at render time.
- Device-pixel-ratio dependent output. Pin renderer size and pixel ratio for video renders.
- Post-processing passes that depend on previous frame history unless you can reconstruct state from time.
Validation
After editing a Three.js composition:
npx framevideo lint
npx framevideo validate
Credits And References
- FrameVideo adapter source:
packages/core/src/runtime/adapters/three.ts. - Three.js
WebGLRendererdocs: https://threejs.org/docs/pages/WebGLRenderer.html - Three.js
AnimationMixer.setTime()docs: https://threejs.org/docs/pages/AnimationMixer.html