Atlas Uv Fitting

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

CheshireJCat Updated

File contents

CheshireJCat/blender/tree/main/skills/create-3d-model/references/modules/atlas-uv-fitting commit 402203be96

Frequently asked questions

npx skillmds@latest add cheshirejcat/atlas-uv-fitting