Closed Surface Uv Coverage

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

CheshireJCat Updated

File contents

CheshireJCat/blender/tree/main/skills/create-3d-model/references/modules/closed-surface-uv-coverage commit b6a65ffcad

Frequently asked questions

npx skillmds@latest add cheshirejcat/closed-surface-uv-coverage