Texture Driven Mesh Fitting

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

CheshireJCat Updated

File contents

CheshireJCat/blender/tree/main/skills/create-3d-model/references/modules/texture-driven-mesh-fitting commit 7159fc1ed9

Frequently asked questions

npx skillmds@latest add cheshirejcat/texture-driven-mesh-fitting