Ecs Design

Use when designing components, systems, or entity structures for jecs in Roblox. Use when deciding if data should be one component or multiple, when archetype transitions seem expensive, or when choosing entity members vs relationships.

christopher-buss 143c491 7 files · 39.7 KB Updated

File contents

christopher-buss/skills/tree/main/skills/ecs-design commit 143c491055

Frequently asked questions

npx skillmds@latest add christopher-buss/ecs-design