Gameface Driving

Operating manual for driving a live Gameface UI with the game_* MCP tools: procedures and traps. Load before first use of the input tools (game_click, game_fill, game_type, game_key, game_hover) or of any game_debug_* tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live in-game, or when a game_* call fails or returns puzzling results. Engine support questions (does this CSS/JS/layout feature exist) belong to the gameface skill.

CitiesSkylinesModding 6c45c7f 13.4 KB Updated

File contents

CitiesSkylinesModding/agents-plugins/tree/main/plugins/coherent-gameface/skills/gameface-driving commit 6c45c7ff60

Frequently asked questions

npx skillmds@latest add citiesskylinesmodding/gameface-driving