Gamedev 2d Art Animation Frames

Frame-by-frame animation for 2D games: typical frame counts (idle 2-4f / walk 6-8f / run 6-8f / attack 4-6f), squash/stretch limits in pixel art, looping cycles, sub-pixel motion problem, anticipation/impact/ recovery beats, sprite sheet layout (Aseprite tags, TexturePacker JSON, Unity Sprite Editor), frame timing easing. USE WHEN: animating sprites, choosing frame counts, debugging "stiff" or "floaty" motion, organizing sprite sheets. DO NOT USE FOR: skeletal 2D animation (Spine/DragonBones, Unity 2D Animation) - different rules. See `unity-2d-animation` skill.

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/2d-art/animation-frames commit 51e7fbbf3e

Frequently asked questions

npx skillmds@latest add claude-dev-suite/gamedev-2d-art-animation-frames