Gamedev 2d Art Character Design

Character design for 2D games: silhouette-first methodology, character- to-tile size ratio, expressions in low resolution (eye / mouth pixel placement), anatomy shortcuts in pixel art, faction/role visual language (silhouette + palette identifying class), walk cycle conveying weight and attitude. USE WHEN: designing a new character, fixing unreadable / cluttered characters, distinguishing factions visually, assessing animation weight.

claude-dev-suite Updated 28 repo stars

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claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/2d-art/character-design commit d53004157d

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npx skillmds@latest add claude-dev-suite/gamedev-2d-art-character-design