Gamedev 2d Art Environment Design

Environmental art for 2D games: parallax planning (3-5 layers, depth distribution, scroll-speed ratios), foreground/background composition, atmospheric perspective via palette desaturation, silhouette readability, vignettes / framing, tile density vs negative space, environmental storytelling via tiles. USE WHEN: planning level art, designing parallax layers, fixing cluttered or unreadable scenes, telling story through environment.

claude-dev-suite Updated 28 repo stars

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claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/2d-art/environment-design commit ee4e5f60ff

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npx skillmds@latest add claude-dev-suite/gamedev-2d-art-environment-design