Gamedev 2d Art Palettes

Color palettes for 2D games: color theory practical (warm/cool, complementary, analogous), restricted palettes ready-made (PICO-8, GameBoy DMG, DB16, DB32, AAP-64, NES, C64), hue shifting (warm-cool ramps), palette swaps for character variants and time-of-day, indexed mode workflow, .gpl/.pal/.ase/.json export. USE WHEN: starting a project's palette, choosing restricted palette, designing color ramps for shading, planning palette swaps.

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/2d-art/palettes commit 986aedffc7

Frequently asked questions

npx skillmds@latest add claude-dev-suite/gamedev-2d-art-palettes