Gamedev 2d Art Pixel Art Fundamentals

Pixel art fundamentals: resolution choice, anti-aliasing rules, dithering (Bayer / Floyd-Steinberg / hand-placed), outline philosophy, pixel hinting / sub-pixel rules, common mistakes (pillow shading, PSD-soft rendering, jaggies). USE WHEN: starting a pixel-art project, evaluating sprite quality, fixing soft / blurry pixel art, choosing resolution. DO NOT USE FOR: vector / painterly 2D art (different rules entirely); AI sprite generation (see `unity-2d-core` AI section).

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