Gamedev 2d Art Tile Design

Tile design for 2D games: autotiling math (Wang 4-bit, 16-bit, 47-tile, 256-tile blob), grid types (square / hex flat-top / hex pointy-top / staggered iso / true iso), terrain blending, transitional pieces, modular vs composite tilesets, 9-slice rendering. USE WHEN: planning tilesets, choosing autotile schemes, mixing terrains, designing isometric or hex maps, debugging tile transitions. DO NOT USE FOR: engine-specific tilemap APIs (Unity Tilemap component, Godot TileMap node) - use the engine skill (e.g., `unity-2d-tilemap`).

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claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/2d-art/tile-design commit f6df1cddac

Frequently asked questions

npx skillmds@latest add claude-dev-suite/gamedev-2d-art-tile-design