Unity 2d Core

Unity 2D fundamentals — Sprite Renderer, Sprite Atlas v2 (master/variants), 9-slice rendering, Sorting Layers vs Order in Layer vs Sorting Group, sprite import settings, Pixels Per Unit (PPU), Pixel Perfect Camera, point filtering. USE WHEN: importing sprites, packing atlases, controlling draw order in 2D, setting up pixel-art rendering, configuring 9-slice UI/decorations. DO NOT USE FOR: Tilemap (use `unity-2d-tilemap`); 2D physics (use `unity-2d-physics`); animation (use `unity-2d-animation`); 2D Lights (use `unity-2d-lighting`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-2d-core commit fa162b0d20

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-2d-core