Unity 2d Gameplay

Unity 2D gameplay patterns — character controllers (kinematic vs dynamic), coyote time, jump buffer, variable jump height, ledge grab, dash, wall slide, hitstop, juice patterns, top-down 8-way movement. USE WHEN: implementing platformer / metroidvania / top-down character controllers, "feel" tuning, ability layers (dash/double jump/wall slide). DO NOT USE FOR: 2D physics fundamentals (use `unity-2d-physics`); animations (use `unity-2d-animation`); cameras (use `unity-2d-cameras`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-2d-gameplay commit dc270a2420

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-2d-gameplay