Unity 2d Physics

Unity 2D physics — Rigidbody2D body types, Collider2D shapes, joints, effectors, layer collision matrix, contact filters, IEEE physics gotchas in 2D, raycast/overlap APIs. USE WHEN: tuning Rigidbody2D movement, joint setups (hinge/spring/distance/ slider), one-way platforms, conveyor belts, area effects, layered collisions, raycast queries. DO NOT USE FOR: 3D physics (use `unity-physics-anim`); platformer character movement (use `unity-2d-gameplay`); tilemap collision (use `unity-2d-tilemap`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-2d-physics commit 751975536a

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-2d-physics