Unity Addressables

Unity Addressables — AssetReference, async loading, labels, groups, build profiles, remote content, Cloud Content Delivery integration, content catalogs and updates. USE WHEN: replacing `Resources.Load`, async asset loading, scene streaming, remote content, DLC delivery, runtime asset hot-swap, splitting builds for size. DO NOT USE FOR: editor-time asset queries (use AssetDatabase); legacy Asset Bundles workflows (Addressables wraps them).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-addressables commit 258eab41ad

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-addressables