Unity Best Practices

Unity project conventions — folder layout, asmdef structure, naming, source control (.gitignore + LFS + force text serialization), prefab variants, ScriptableObject-based architecture. USE WHEN: starting a new Unity project, refactoring an unhealthy one, setting up source control, organising assets, deciding on naming. DO NOT USE FOR: specific systems (use feature-specific skills).

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claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-best-practices commit b2064d463d

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-best-practices