Unity Build Platforms

Unity builds — IL2CPP vs Mono, build profiles, addressables-aware builds, Android (Gradle, AAB, Play Asset Delivery), iOS (Xcode post-processing, capabilities), WebGL, console NDA paths (high-level only). USE WHEN: configuring build settings, fixing platform-specific issues, signing, store submission, build size optimization, multi-platform CI. DO NOT USE FOR: editor-side build code (use `unity-editor-tooling`); runtime perf (use `unity-performance`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-build-platforms commit ded654c151

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-build-platforms