Unity Core

Unity core scripting fundamentals — MonoBehaviour lifecycle, GameObject / Component model, ScriptableObjects, prefabs, serialization, coroutines, events, and execution order. USE WHEN: writing or refactoring core Unity scripts, designing data flow, setting up ScriptableObjects, dealing with serialization issues, choosing between Update / FixedUpdate / LateUpdate, coroutine vs async patterns. DO NOT USE FOR: rendering / shaders (use `unity-rendering`); 2D-specific topics (use `unity-2d-*`); networking (use `unity-netcode`); ECS/DOTS (use `unity-dots`).

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claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-core commit cc7e038a30

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-core