Unity Dots

Unity DOTS — Entities 1.x, Burst-compiled jobs, IJobChunk / IJobEntity, NativeArray / NativeList, SystemBase vs ISystem, baking GameObject to entity, hybrid components. USE WHEN: massive entity counts (RTS, swarms, particles-as-entities), data-oriented refactor of hot simulations, deterministic netcode targets, Burst-friendly math. DO NOT USE FOR: regular GameObject gameplay (use `unity-core`); rendering (DOTS uses Entities Graphics — link from `unity-rendering`); networking with NGO (use `unity-netcode`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-dots commit 55f6cda005

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-dots