Unity Editor Tooling

Unity Editor scripting — custom Inspectors, PropertyDrawers, EditorWindow, MenuItems, asset post-processors, Editor Coroutines, automated builds via `-batchmode -executeMethod`. USE WHEN: building tools for designers, custom Inspector UI, gizmos, scene validators, asset import hooks, editor menu commands, headless CI builds. DO NOT USE FOR: runtime UI (use `unity-input-ui`); test runner (use `unity-testing`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-editor-tooling commit 6e693aed55

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-editor-tooling