Unity Input UI

Unity new Input System and UI — InputAction, InputActionAsset, PlayerInput, rebinding, multi-device, plus UI Toolkit (UXML/USS, runtime + editor) and uGUI Canvas optimization. USE WHEN: wiring input bindings, supporting gamepads/keyboard/touch, building menus/HUD with UI Toolkit or uGUI, optimizing Canvas batches, runtime rebinding, on-screen control overlays. DO NOT USE FOR: legacy `Input.GetKey` API (deprecated — migrate to new Input System); 3D world-space UI specifics (use `unity-rendering`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-input-ui commit b8d9c24b0e

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-input-ui