Unity Netcode

Unity Netcode for GameObjects (NGO) — NetworkBehaviour, NetworkVariable, RPCs (Server/Client/Owner), client-side prediction, lag compensation, Multiplay/Relay/Lobby integration. USE WHEN: building multiplayer (co-op, competitive, MMO-lite), network authority decisions, anti-cheat, matchmaking + relay. DO NOT USE FOR: P2P state-sync without NGO (Mirror, Photon — out of scope); ECS-native networking (NetCode for Entities — adjacent stack).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-netcode commit 22baf1b361

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-netcode