Unity Performance

Unity performance — Profiler, Frame Debugger, Memory Profiler, GC allocation hunting, object pooling, IL2CPP build settings, Burst, batching, LOD, GPU Resident Drawer. USE WHEN: frame drops, GC spikes, long load times, memory growth, draw-call storms, mobile thermal/battery issues, profiling captures. DO NOT USE FOR: gameplay logic refactoring (use `unity-core`); pipeline selection (use `unity-rendering`).

claude-dev-suite Updated 28 repo stars

File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-performance commit c44dd02b14

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-performance