Unity Rendering

Unity rendering pipelines (Built-in / URP / HDRP), Shader Graph, Renderer Features, Volume framework, post-processing, materials, lighting, and GPU Resident Drawer. USE WHEN: choosing or migrating rendering pipeline, writing/editing shaders (Shader Graph, HLSL, ShaderLab), tuning lighting, debugging draw calls, configuring Volume profiles, custom render passes. DO NOT USE FOR: 2D Renderer specifics (use `unity-2d-lighting`); UI Toolkit rendering (use `unity-input-ui`); profiling-only questions (use `unity-performance`).

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File contents

claude-dev-suite/claude-dev-suite/tree/main/skills/gamedev/unity-rendering commit 2977fbaafb

Frequently asked questions

npx skillmds@latest add claude-dev-suite/unity-rendering