Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into their agent.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
- Identify the playground type from the user's request
- Load the matching template from
templates/:
templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)
templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)
templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)
templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)
templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)
templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)
- Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
- Open in browser when available. After writing the HTML file, launch it in the user's default browser if the environment supports that; otherwise provide the file path.
Core requirements (every playground)
- Single HTML file. Inline all CSS and JS. No external dependencies.
- Live preview. Updates instantly on every control change. No "Apply" button.
- Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- Copy button. Clipboard copy with brief "Copied!" feedback.
- Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
Prompt output pattern
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
Common mistakes to avoid
- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground
1---2name: playground3description: Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.4---5
6# Playground Builder
7
8A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into their agent.
9
10## When to use this skill
11
12When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
13
14## How to use this skill
15
161. **Identify the playground type** from the user's request
172. **Load the matching template** from `templates/`:
18 - `templates/design-playground.md` — Visual design decisions (components, layouts, spacing, color, typography)
19 - `templates/data-explorer.md` — Data and query building (SQL, APIs, pipelines, regex)
20 - `templates/concept-map.md` — Learning and exploration (concept maps, knowledge gaps, scope mapping)
21 - `templates/document-critique.md` — Document review (suggestions with approve/reject/comment workflow)
22 - `templates/diff-review.md` — Code review (git diffs, commits, PRs with line-by-line commenting)
23 - `templates/code-map.md` — Codebase architecture (component relationships, data flow, layer diagrams)
243. **Follow the template** to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
254. **Open in browser when available.** After writing the HTML file, launch it in the user's default browser if the environment supports that; otherwise provide the file path.
26
27## Core requirements (every playground)
28
29- **Single HTML file.** Inline all CSS and JS. No external dependencies.
30- **Live preview.** Updates instantly on every control change. No "Apply" button.
31- **Prompt output.** Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
32- **Copy button.** Clipboard copy with brief "Copied!" feedback.
33- **Sensible defaults + presets.** Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
34- **Dark theme.** System font for UI, monospace for code/values. Minimal chrome.
35
36## State management pattern
37
38Keep a single state object. Every control writes to it, every render reads from it.
39
40```javascript
41const state = { /* all configurable values */ };
42
43function updateAll() {
44 renderPreview(); // update the visual
45 updatePrompt(); // rebuild the prompt text
46}
47// Every control calls updateAll() on change
48```
49
50## Prompt output pattern
51
52```javascript
53function updatePrompt() {
54 const parts = [];
55
56 // Only mention non-default values
57 if (state.borderRadius !== DEFAULTS.borderRadius) {
58 parts.push(`border-radius of ${state.borderRadius}px`);
59 }
60
61 // Use qualitative language alongside numbers
62 if (state.shadowBlur > 16) parts.push('a pronounced shadow');
63 else if (state.shadowBlur > 0) parts.push('a subtle shadow');
64
65 prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
66}
67```
68
69## Common mistakes to avoid
70
71- Prompt output is just a value dump → write it as a natural instruction
72- Too many controls at once → group by concern, hide advanced in a collapsible section
73- Preview doesn't update instantly → every control change must trigger immediate re-render
74- No defaults or presets → starts empty or broken on load
75- External dependencies → if CDN is down, playground is dead
76- Prompt lacks context → include enough that it's actionable without the playground