Swapchain Resource Analysis

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare scRGB output encoding, render resources, backbuffer formats, resource upgrades, neutral HDR source preservation, UI/HUD separation, and rejecting inverse-tonemap postprocess approaches. Use when investigating swapchain output, resource formats, final backbuffer shaders, swapchain proxies, AutoHDR/RTX HDR/ReShade FX style inverse tonemap ideas, resource upgrades, or proving where scene HDR data exists before shader-side ToneMapPass work.

clshortfuse Updated

File contents

clshortfuse/renodx/tree/main/.agents/skills/swapchain-resource-analysis commit 6e6f91a1bf

Frequently asked questions

npx skillmds@latest add clshortfuse/swapchain-resource-analysis