Phaser Accessibility

This skill should be used when making a Phaser 4 game accessible — honoring prefers-reduced-motion, pausing on window/tab blur, keyboard navigation and visible focus for menus, colorblind-safe palettes, and a screen-reader live region that announces game state through the DOM. Use it when building menus, settings, HUD, or any player-facing UI, or when an accessibility requirement comes up. Pairs with phaser-services, phaser-i18n, and the official scenes skill.

codyswanngt Updated

File contents

codyswanngt/advisory-rankings/tree/main/.opencode/skills/lisa/phaser-accessibility commit 256f6b7bda

Frequently asked questions

npx skillmds@latest add codyswanngt/phaser-accessibility-2