Phaser I18N

This skill should be used when localizing a Phaser 4 game — a typed string catalog so no user-facing text is hardcoded, runtime locale switching that re-renders open text, interpolation/pluralization, and the BitmapText vs Text trade-offs (glyph coverage, RTL, CJK) localization forces. Use it when adding any player-facing string, building a language selector, or fixing missing-glyph/hardcoded-text issues. Pairs with phaser-services, phaser-accessibility, and phaser-asset-pipeline.

codyswanngt Updated

File contents

codyswanngt/advisory-rankings/tree/main/.opencode/skills/lisa/phaser-i18n commit 3e5484f65a

Frequently asked questions

npx skillmds@latest add codyswanngt/phaser-i18n-2