Affordance Signifiers

Use this skill when the design has interactive capability but users aren't *seeing* it — when the affordance is technically present but the signifier (the visible cue that tells users "you can do this") is missing or weak. Trigger when reviewing flat-design UIs where everything looks the same, when designing custom controls, when stakeholders ask "should this be more obvious?", or when picking signifier strength for primary vs. secondary actions. Sub-aspect of `affordance`; read that first.

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ConcertoNotes/codex-plugins/tree/main/plugins/community/universal-design-principles/plugins/interaction-and-control-principles/skills/affordance-signifiers commit 4616b8af43

Frequently asked questions

npx skillmds@latest add concertonotes/affordance-signifiers