Fitts Law Pointer Acceleration

Use this skill when the question involves cursor speed, pointer acceleration curves, or interaction with input devices that vary in precision (mouse, trackpad, stylus, touchscreen, eye-tracking). Trigger when designing for varied input devices, building drag interactions, designing scrubbers / sliders / handles, or analyzing why a UI feels "fiddly." Sub-aspect of `fitts-law`; read that first if you haven't already.

ConcertoNotes Updated 0 repo stars

File contents

ConcertoNotes/codex-plugins/tree/main/plugins/community/universal-design-principles/plugins/interaction-and-control-principles/skills/fitts-law-pointer-acceleration commit d7bbc7b694

Frequently asked questions

npx skillmds@latest add concertonotes/fitts-law-pointer-acceleration