Game Mechanics Design

Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.

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ConcertoNotes/codex-plugins/tree/main/plugins/community/lvtd-skills/skills/game-mechanics-design commit d600de4e35

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npx skillmds@latest add concertonotes/game-mechanics-design