Game Spatial Queries

Design and review game spatial query code for raycasts, picking, collision predicates, containment tests, orientation tests, and point/line/plane distances. Use when implementing or debugging ray-triangle hits, point-in-triangle checks, barycentric constraints, signed distance tests, or geometry predicates.

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ConcertoNotes/codex-plugins/tree/main/plugins/community/lvtd-skills/skills/game-spatial-queries commit 495f500a57

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npx skillmds@latest add concertonotes/game-spatial-queries