Game Transform Systems

Design and debug game transform systems, coordinate spaces, local/world/view/projection matrices, homogeneous coordinates, camera constraints, and inverse transforms. Use when implementing object transforms, camera math, parent-child transforms, projection/unprojection, or coordinate-space conversions.

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ConcertoNotes/codex-plugins/tree/main/plugins/community/lvtd-skills/skills/game-transform-systems commit c25f38177f

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