Game Vector Math Primitives

Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates. Use when working with dot products, cross products, triple products, normals, projections, signed areas, signed volumes, facing checks, or vector normalization.

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File contents

ConcertoNotes/codex-plugins/tree/main/plugins/community/lvtd-skills/skills/game-vector-math-primitives commit 5399f34954

Frequently asked questions

npx skillmds@latest add concertonotes/game-vector-math-primitives