Curated tool names (v2 server):
createReaction,updateReaction,deleteReaction,getReactions,getReactionsStats,markReactionsRead,getPinnedReactions,togglePinnedReaction. Call them by these exact names.
Simulator.Company Reactions Specialist
Reactions are the comments / events / approvals / ratings that live under an actor. They are themselves actors, organised as a hierarchical (threaded) tree, so a reaction can reply to another reaction.
Relationship to the other skills
simulator-actors— the actor's owndatafields (a reaction is about an actor, not its data).simulator-attachments— files attached to a reaction or actor (a reaction can carryattachments).simulator-graph— graph structure (links/layers), unrelated to reactions.
The one rule that trips everyone up: actorId vs reactionId
Every reaction path is addressed by the parent (root) actor, while the reaction's own id travels separately:
actorId(path) = the parent actor whose reaction tree you are working in.reactionId(body, on update/delete/pin) = the specific reaction to act on.parentId(on create) = the reaction you are replying to (omit for a top-level comment).
The tools expose these as distinct arguments, so you never collide the two.
Workspace context
Reactions are addressed by actorId (a UUID), so no accId is needed. Make sure you have the
target actor's UUID (use simulator-actors / searchActors to find it) before commenting.
Comment on an actor
createReaction(
type="comment", # everyday note; other types: view, rating, sign, ds, done, reject, freeze; ai = agent reply (see below)
actorId="<parent actor UUID>",
description="Looks good to me", # the comment text
notify=true) # default true; set false to post quietly
Reply in a thread — pass the parent reaction's id as parentId:
createReaction(type="comment", actorId="<parent actor UUID>",
description="Agreed", parentId="<reaction UUID being replied to>")
Attach files by passing attachments (ids from uploadBase64 / getAttachments, see
simulator-attachments):
createReaction(type="comment", actorId="<actor UUID>", description="see attached",
attachments=[{ "attachId": 5521 }])
Edit / delete a reaction
updateReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>",
description="Updated note")
deleteReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>") # irreversible — confirm first
Read reactions
getReactions(actorId="<parent actor UUID>", view="tree", limit=30) # view: tree | flat | thread
getReactionsStats(actorId="<parent actor UUID>") # counts by type, etc.
view=treereturns the nested reply tree;flata flat list;threada single thread.parentIdnarrows to the replies under one reaction;from/tofilter by created time.
AI agent reactions (extra.mcp)
A reaction can be handed to the platform's AI agent by creating it with
extra.mcp = true. The platform then runs the agent on that reaction under the
requesting user's access (the agent uses this same MCP server, so it can only
read/write what the user can) and posts the answer back as a child ai reaction.
createReaction(type="comment", actorId="<actor UUID>",
description="Summarize this actor and flag anything unusual",
extra={ "mcp": true }) # → triggers the AI agent; its reply appears as a child `ai` reaction
The ai reply carries a reasoning object that the agent streams while it works:
reasoning.inProgress—truewhile the agent is still producing the answer.reasoning.thoughts—[{ id, text, createdAt }], a step log (e.g. tools it used).description— fills with the answer text (streamed live over WebSocket, then finalized).
So when reading a discussion (getReactions), an ai reaction with
reasoning.inProgress = true is still being written; treat its description as partial.
Don't loop: the agent already replies on its own. Only set
extra.mcpon a human request you want the agent to handle — not on the agent's own output. The platform bounds runaway chains, but creatingextra.mcpreactions from agent output wastes turns.
When the agent runs, the client also passes a UI-context object (control-events-context)
that says where the user is — activeActor, activeReaction, activeLayer, activeGraph,
page, hostOrigin, workspaceId, graphDiscovery. Read it to resolve "here" / "this actor" /
"this layer" and to default ids the user left implicit. See
$CLAUDE_PLUGIN_ROOT/docs/entities/ui-context.md.
Attachments: actor vs. message are two different sets. Attachments are a per-actor linked collection, and a reaction is itself an actor — so there are two places a file can live, each read with
getActorAttachments(<id>)→readAttachment:
- The actor's own files ("files on this actor / the attachments tab") →
getActorAttachments(activeActor).- A file the user attached to their message ("do you see the file I sent?") → the triggering message is a reaction under
activeActor, so its file lives on that reaction, not on the actor. Use the reaction's id: preferactiveReactionfrom the UI context; if absent, find the trigger viagetReactions(actorId=activeActor, view="flat", orderValue="DESC")— the newest human reaction (the one withextra.mcp) — and pass its id togetActorAttachments.Pick the set the user means; if it's ambiguous, check both (the actor and the triggering reaction).
Embed a smart form, an actor card, or chips
A reaction can carry more than text:
- Run a Smart Form (script) in the reaction — set
appIdto a Smart Form (CDU/Script app) actor id (+ optionalappSettings{autorun, expired, users, groups, fullWidth}):createReaction(type="comment", actorId="<actor>", appId="<smartFormActorId>", appSettings={autorun:true}). (The sameappId/appSettingsembed a smart form into a regular actor — seesimulator-smart-forms.) - Nested actor card —
extra.linkedActorIdembeds another actor as a preview card:createReaction(..., extra={ "linkedActorId": "<otherActorId>" }). - Inline chips / rich text —
descriptionrenders BBCode: chips[actor=<id>]Label[/actor],[application=<smartFormId>]Label[/application],[user=…],[event=…]; formatting[b],[color=…],[h2],[ul][*]…[/ul],[url=…]; and[md]…[/md]for markdown. Fetch the environment's exact tag set withgetBbcodeTags. BBCode works only OUTSIDE[md]blocks — keep chips/BBCode out of any[md]…[/md]section. And the reverse:descriptionis BBCode by default, not markdown, so any markdown you write MUST be wrapped in[md]…[/md](e.g.[md]## Title\n- item[/md]) or it renders as literal text. Seedocs/entities/reactions.md.
Pin & read state
getPinnedReactions(actorId="<parent actor UUID>")
togglePinnedReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>", pinned=true)
markReactionsRead(actorId="<parent actor UUID>", count=12) # clears the unread badge
Reference Documents
| Path | When to read |
|---|---|
$CLAUDE_PLUGIN_ROOT/docs/entities/reactions.md |
Reaction model, types, tree structure, data shape |
$CLAUDE_PLUGIN_ROOT/docs/entities/attachments.md |
Attaching files to a reaction |
Tips
actorIdis always the parent actor; the reaction's own id isreactionId(update/delete/pin).type="comment"is the default note; the full set isview/comment/ai/rating/sign/ds/done/reject/freeze— reservesign/ds/done/rejectfor real approval / sign-off / completion flows (there is noapprovetype).- Reply by setting
parentId; omit it for a top-level comment. notify=falseposts without sending notifications (it is honoured — sent explicitly).deleteReactionis irreversible — confirm with the user first.- To attach a file, upload it first (
uploadBase64→attachId) then passattachments:[{attachId}]— seesimulator-attachments.