Gecs Component Designer

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker components, making a component observable via `property_changed`, or wiring `@export_group` sync tiers for `CN_NetSync`.

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csprance/gecs/tree/main/.claude/skills/gecs-component-designer commit 15c860dd1e

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npx skillmds@latest add csprance/gecs-component-designer